
{$CLEO .cm}

0247: load_model 4241
0247: load_model 8171
0247: load_model 8555
0247: load_model 10444
0247: load_model 6959
0247: load_model 4261
0247: load_model 3458
0247: load_model 16645
0247: load_model 16641
0247: load_model 3794
0247: load_model 3884
0247: load_model 3885
0247: load_model 7910
0247: load_model 13025
0247: load_model 925
0247: load_model 3258
0247: load_model 16093
0247: load_model 11541
0247: load_model 11484
0247: load_model 3458
0247: load_model 7910
0247: load_model 3884
0247: load_model 8555
0247: load_model 8171
0247: load_model 6959
0247: load_model 11484
0247: load_model 11541
0247: load_model 4241
0247: load_model 4351
0247: load_model 3885
0247: load_model 13368
0247: load_model 8344
0247: load_model 8343
0247: load_model 3406
0247: load_model 3437
0247: load_model 10827
0247: load_model 3437
0247: load_model 6959
0247: load_model 7910
038B: load_requested_models



029B: 1@ = init_object 4241 at 4956.00098 4992.41016 303.72629 // object (sbsbed4law2) (1)
0453: set_object 1@ XY_rotation 0.0 0.0 angle 0.0
029B: 2@ = init_object 4241 at 4935.00781 5190.87305 303.7399 // object (sbsbed4law2) (1)
0453: set_object 2@ XY_rotation 0.0 0.0 angle 0.0
029B: 3@ = init_object 8171 at 4974.70313 4916.79785 303.82159 // object (vgsSairportland06) (1)
0453: set_object 3@ XY_rotation 0.0 180.0 angle 0.0
029B: 4@ = init_object 8171 at 4974.70313 5618.37988 65.1837 // object (vgsSairportland06) (2)
0453: set_object 4@ XY_rotation 0.0 0.0 angle 0.0
029B: 5@ = init_object 8555 at 5005.48535 4946.92383 263.65659 // object (vgsEcrthse) (1)
0453: set_object 5@ XY_rotation 0.0 270.0 angle 0.0
029B: 6@ = init_object 4241 at 4935.00781 4864.69824 303.7399 // object (sbsbed4law2) (1)
0453: set_object 6@ XY_rotation 0.0 0.0 angle 0.0
029B: 7@ = init_object 10444 at 4974.8877 4952.04004 303.81479 // object (poolwater_SFS) (1)
0453: set_object 7@ XY_rotation 0.0 0.0 angle 0.0
029B: 8@ = init_object 10444 at 4974.8877 4921.68945 303.81479 // object (poolwater_SFS) (2)
0453: set_object 8@ XY_rotation 0.0 0.0 angle 0.0
029B: 9@ = init_object 10444 at 4974.8877 4891.34082 303.81479 // object (poolwater_SFS) (3)
0453: set_object 9@ XY_rotation 0.0 0.0 angle 0.0
029B: 10@ = init_object 10444 at 4974.8877 4860.98242 303.81479 // object (poolwater_SFS) (4)
0453: set_object 10@ XY_rotation 0.0 0.0 angle 0.0
029B: 11@ = init_object 8555 at 5005.48535 4907.12109 263.65659 // object (vgsEcrthse) (2)
0453: set_object 11@ XY_rotation 0.0 270.0 angle 0.0
029B: 12@ = init_object 8555 at 5005.48535 4867.30664 263.65659 // object (vgsEcrthse) (3)
0453: set_object 12@ XY_rotation 0.0 270.0 angle 0.0
029B: 13@ = init_object 8555 at 4944.3291 4946.92383 263.65659 // object (vgsEcrthse) (5)
0453: set_object 13@ XY_rotation 0.0 270.0 angle 180.0
029B: 14@ = init_object 8555 at 4944.3291 4907.125 263.65659 // object (vgsEcrthse) (6)
0453: set_object 14@ XY_rotation 0.0 270.0 angle 179.995
029B: 15@ = init_object 8555 at 4944.3291 4867.31934 263.65659 // object (vgsEcrthse) (7)
0453: set_object 15@ XY_rotation 0.0 270.0 angle 179.995
029B: 16@ = init_object 8555 at 4947.70215 5006.62207 311.30301 // object (vgsEcrthse) (8)
0453: set_object 16@ XY_rotation 0.0 0.0 angle 270.0
029B: 17@ = init_object 8555 at 4927.46973 4986.37305 311.2962 // object (vgsEcrthse) (9)
0453: set_object 17@ XY_rotation 0.0 0.0 angle 0.0
029B: 18@ = init_object 8555 at 4927.46973 5026.19141 311.2962 // object (vgsEcrthse) (11)
0453: set_object 18@ XY_rotation 0.0 0.0 angle 0.0
029B: 19@ = init_object 8555 at 4896.64355 4946.90527 311.2962 // object (vgsEcrthse) (12)
0453: set_object 19@ XY_rotation 0.0 0.0 angle 0.0
029B: 20@ = init_object 8555 at 4896.64355 4907.11719 311.2962 // object (vgsEcrthse) (13)
0453: set_object 20@ XY_rotation 0.0 0.0 angle 0.0
029B: 21@ = init_object 8555 at 4896.64355 4867.3125 311.2962 // object (vgsEcrthse) (14)
0453: set_object 21@ XY_rotation 0.0 0.0 angle 0.0
029B: 22@ = init_object 8555 at 4947.75781 4808.0918 311.2962 // object (vgsEcrthse) (15)
0453: set_object 22@ XY_rotation 0.0 0.0 angle 90.0
029B: 23@ = init_object 8555 at 5002.04883 4808.0918 311.2962 // object (vgsEcrthse) (16)
0453: set_object 23@ XY_rotation 0.0 0.0 angle 90.0
029B: 24@ = init_object 8555 at 5002.0752 5006.63574 311.30301 // object (vgsEcrthse) (17)
0453: set_object 24@ XY_rotation 0.0 0.0 angle 270.0
029B: 25@ = init_object 6959 at 4971.63477 4847.9209 323.24438 // object (vegasNbball1) (1)
0453: set_object 25@ XY_rotation 90.0 0.0 angle 0.0
029B: 26@ = init_object 8555 at 5053.20215 4946.57031 311.30301 // object (vgsEcrthse) (18)
0453: set_object 26@ XY_rotation 0.0 0.0 angle 180.0
029B: 27@ = init_object 8555 at 5053.20215 4906.77539 311.30301 // object (vgsEcrthse) (19)
0453: set_object 27@ XY_rotation 0.0 0.0 angle 179.995
029B: 28@ = init_object 8555 at 5053.20215 4866.98535 311.30301 // object (vgsEcrthse) (21)
0453: set_object 28@ XY_rotation 0.0 0.0 angle 179.995
029B: 29@ = init_object 8555 at 5005.48535 4946.92383 372.1438 // object (vgsEcrthse) (22)
0453: set_object 29@ XY_rotation 0.0 90.0 angle 180.0
029B: 30@ = init_object 8555 at 4944.28418 4946.60547 372.1084 // object (vgsEcrthse) (26)
0453: set_object 30@ XY_rotation 0.0 90.0 angle 0.0
029B: 31@ = init_object 6959 at 4971.63477 4867.16016 332.4776 // object (vegasNbball1) (2)
0453: set_object 31@ XY_rotation 0.0 0.0 angle 0.0
029B: 34@ = init_object 8555 at 4944.28418 4906.84863 372.1084 // object (vgsEcrthse) (29)
0453: set_object 34@ XY_rotation 0.0 90.0 angle 0.0
029B: 35@ = init_object 8555 at 4944.28418 4867.0791 372.1084 // object (vgsEcrthse) (30)
0453: set_object 35@ XY_rotation 0.0 90.0 angle 0.0
029B: 36@ = init_object 8555 at 5005.48535 4907.14844 372.1438 // object (vgsEcrthse) (31)
0453: set_object 36@ XY_rotation 0.0 90.0 angle 180.0
029B: 37@ = init_object 8555 at 5005.48535 4867.35059 372.1438 // object (vgsEcrthse) (32)
0453: set_object 37@ XY_rotation 0.0 90.0 angle 179.995
029B: 38@ = init_object 6959 at 4971.63477 4907.13477 332.4776 // object (vegasNbball1) (5)
0453: set_object 38@ XY_rotation 0.0 0.0 angle 0.0
029B: 39@ = init_object 6959 at 4971.63477 4946.9541 332.49121 // object (vegasNbball1) (6)
0453: set_object 39@ XY_rotation 0.0 0.0 angle 0.0
029B: 40@ = init_object 10444 at 4974.8877 4848.0459 318.93909 // object (poolwater_SFS) (5)
0453: set_object 40@ XY_rotation 270.0 0.0 angle 0.0
029B: 41@ = init_object 10444 at 4974.88086 4862.62109 332.3674 // object (poolwater_SFS) (7)
0453: set_object 41@ XY_rotation 179.995 0.0 angle 0.0
029B: 42@ = init_object 10444 at 4974.88086 4892.96387 332.3674 // object (poolwater_SFS) (8)
0453: set_object 42@ XY_rotation 179.995 0.0 angle 0.0
029B: 43@ = init_object 10444 at 4974.88086 4923.30859 332.3674 // object (poolwater_SFS) (9)
0453: set_object 43@ XY_rotation 179.995 0.0 angle 0.0
029B: 44@ = init_object 10444 at 4974.88086 4953.65625 332.3674 // object (poolwater_SFS) (10)
0453: set_object 44@ XY_rotation 179.995 0.0 angle 0.0
029B: 45@ = init_object 8555 at 5022.33887 4986.42773 311.2962 // object (vgsEcrthse) (9)
0453: set_object 45@ XY_rotation 0.0 0.0 angle 180.0
029B: 46@ = init_object 8555 at 5022.33887 5026.20215 311.2962 // object (vgsEcrthse) (9)
0453: set_object 46@ XY_rotation 0.0 0.0 angle 179.995
029B: 47@ = init_object 10444 at 4974.8877 4982.39355 303.81479 // object (poolwater_SFS) (1)
0453: set_object 47@ XY_rotation 0.0 0.0 angle 0.0
029B: 48@ = init_object 10444 at 4974.8877 5012.74414 303.81479 // object (poolwater_SFS) (1)
0453: set_object 48@ XY_rotation 0.0 0.0 angle 0.0
029B: 49@ = init_object 10444 at 4974.8877 5043.0918 303.81479 // object (poolwater_SFS) (1)
0453: set_object 49@ XY_rotation 0.0 0.0 angle 0.0
029B: 50@ = init_object 6959 at 4971.63477 4966.49805 339.2373 // object (vegasNbball1) (1)
0453: set_object 50@ XY_rotation 90.0 0.0 angle 0.0
029B: 51@ = init_object 6959 at 4971.63477 4986.45215 319.2814 // object (vegasNbball1) (1)
0453: set_object 51@ XY_rotation 0.0 0.0 angle 0.0
029B: 52@ = init_object 6959 at 4971.63477 5026.25586 319.28821 // object (vegasNbball1) (1)
0453: set_object 52@ XY_rotation 0.0 0.0 angle 0.0
029B: 53@ = init_object 8171 at 4974.20313 4988.43066 303.82159 // object (vgsSairportland06) (1)
0453: set_object 53@ XY_rotation 0.0 179.995 angle 0.0
029B: 54@ = init_object 10444 at 4974.88086 4981.63867 319.2327 // object (poolwater_SFS) (8)
0453: set_object 54@ XY_rotation 179.995 0.0 angle 0.0
029B: 55@ = init_object 10444 at 4974.88086 5011.99023 319.2327 // object (poolwater_SFS) (8)
0453: set_object 55@ XY_rotation 179.995 0.0 angle 0.0
029B: 56@ = init_object 10444 at 4974.88086 5042.3457 319.2327 // object (poolwater_SFS) (8)
0453: set_object 56@ XY_rotation 179.995 0.0 angle 0.0
029B: 57@ = init_object 6959 at 4971.63477 5037.52441 319.29501 // object (vegasNbball1) (1)
0453: set_object 57@ XY_rotation 0.0 0.0 angle 0.0
029B: 58@ = init_object 10444 at 4974.88086 4966.44531 317.38779 // object (poolwater_SFS) (10)
0453: set_object 58@ XY_rotation 90.0 180.0 angle 180.0
029B: 59@ = init_object 6959 at 4954.0791 4749.21973 312.37799 // object (vegasNbball1) (3)
0453: set_object 59@ XY_rotation 0.0 0.0 angle 0.0
029B: 60@ = init_object 6959 at 4995.42578 4749.21973 312.37799 // object (vegasNbball1) (4)
0453: set_object 60@ XY_rotation 0.0 0.0 angle 0.0
029B: 61@ = init_object 6959 at 4995.42578 4709.25586 312.37799 // object (vegasNbball1) (7)
0453: set_object 61@ XY_rotation 0.0 0.0 angle 0.0
029B: 62@ = init_object 6959 at 4954.09473 4709.25586 312.37799 // object (vegasNbball1) (8)
0453: set_object 62@ XY_rotation 0.0 0.0 angle 0.0
029B: 63@ = init_object 6959 at 4954.09473 4671.98047 302.3938 // object (vegasNbball1) (9)
0453: set_object 63@ XY_rotation 30.0 0.0 angle 0.0
029B: 64@ = init_object 4261 at 4960.43457 4444.32715 286.26041 // object (sbseabed_SFN02) (1)
0453: set_object 64@ XY_rotation 0.0 0.0 angle 270.0
029B: 65@ = init_object 6959 at 4972.68164 4207.70996 339.875 // object (vegasNbball1) (13)
0453: set_object 65@ XY_rotation 0.0 0.0 angle 0.0
029B: 66@ = init_object 3458 at 4995.64063 4227.5 338.32129 // object (vgncarshade1) (1)
0453: set_object 66@ XY_rotation 0.0 0.0 angle 179.995
029B: 67@ = init_object 3458 at 5017.35547 4227.50879 338.57941 // object (vgncarshade1) (3)
0453: set_object 67@ XY_rotation 0.0 90.0 angle 179.995
029B: 68@ = init_object 6959 at 4995.42578 4222.69824 354.39041 // object (vegasNbball1) (18)
0453: set_object 68@ XY_rotation 0.0 0.0 angle 0.0
029B: 69@ = init_object 6959 at 4954.09766 4222.69824 354.38361 // object (vegasNbball1) (19)
0453: set_object 69@ XY_rotation 0.0 0.0 angle 0.0
029B: 70@ = init_object 6959 at 5036.58398 4259.8877 344.38321 // object (vegasNbball1) (21)
0453: set_object 70@ XY_rotation 329.996 0.0 angle 0.0
029B: 71@ = init_object 6959 at 5036.59766 4293.88379 324.7417 // object (vegasNbball1) (22)
0453: set_object 71@ XY_rotation 329.991 0.0 angle 0.0
029B: 72@ = init_object 6959 at 5036.59766 4327.87402 305.1106 // object (vegasNbball1) (23)
0453: set_object 72@ XY_rotation 329.996 0.0 angle 0.0
029B: 73@ = init_object 6959 at 4995.42578 4247.70117 339.875 // object (vegasNbball1) (24)
0453: set_object 73@ XY_rotation 0.0 0.0 angle 0.0
029B: 74@ = init_object 6959 at 4995.25781 4293.88379 324.7417 // object (vegasNbball1) (25)
0453: set_object 74@ XY_rotation 329.996 0.0 angle 0.0
029B: 75@ = init_object 6959 at 4953.9375 4293.88379 324.7417 // object (vegasNbball1) (26)
0453: set_object 75@ XY_rotation 329.996 0.0 angle 0.0
029B: 76@ = init_object 6959 at 4912.60742 4293.88379 324.7417 // object (vegasNbball1) (27)
0453: set_object 76@ XY_rotation 329.991 0.0 angle 0.0
029B: 77@ = init_object 6959 at 4995.27832 4327.87402 305.1106 // object (vegasNbball1) (28)
0453: set_object 77@ XY_rotation 329.996 0.0 angle 0.0
029B: 78@ = init_object 6959 at 4953.97266 4327.87402 305.1106 // object (vegasNbball1) (29)
0453: set_object 78@ XY_rotation 329.996 0.0 angle 0.0
029B: 79@ = init_object 6959 at 4912.64063 4327.87402 305.1106 // object (vegasNbball1) (30)
0453: set_object 79@ XY_rotation 329.991 0.0 angle 0.0
029B: 80@ = init_object 6959 at 4995.28125 4284.97168 329.88141 // object (vegasNbball1) (31)
0453: set_object 80@ XY_rotation 329.996 0.0 angle 0.0
029B: 81@ = init_object 6959 at 4953.93945 4284.97852 329.88141 // object (vegasNbball1) (33)
0453: set_object 81@ XY_rotation 329.996 0.0 angle 0.0
029B: 82@ = init_object 6959 at 4954.09375 4247.70117 339.875 // object (vegasNbball1) (34)
0453: set_object 82@ XY_rotation 0.0 0.0 angle 0.0
029B: 83@ = init_object 6959 at 5015.9873 4242.70117 331.19489 // object (vegasNbball1) (37)
0453: set_object 83@ XY_rotation 60.0 90.0 angle 0.0
029B: 84@ = init_object 3458 at 4953.15625 4227.5 338.32129 // object (vgncarshade1) (4)
0453: set_object 84@ XY_rotation 0.0 0.0 angle 179.995
029B: 85@ = init_object 6959 at 4933.47559 4242.70117 331.19489 // object (vegasNbball1) (38)
0453: set_object 85@ XY_rotation 59.996 90.0 angle 0.0
029B: 86@ = init_object 6959 at 4912.78613 4259.89453 344.38321 // object (vegasNbball1) (39)
0453: set_object 86@ XY_rotation 329.991 0.0 angle 0.0
029B: 87@ = init_object 16645 at 4983.43652 4240.4082 339.76971 // object (a51_ventsouth01) (1)
0453: set_object 87@ XY_rotation 0.0 0.0 angle 0.0
029B: 88@ = init_object 16641 at 5006.67188 4214.83594 341.4353 // object (des_a51warheads) (1)
0453: set_object 88@ XY_rotation 0.0 0.0 angle 90.0
029B: 89@ = init_object 3794 at 4945.7666 4167.89258 340.3139 // object (missile_07_SFXR) (1)
0453: set_object 89@ XY_rotation 0.0 0.0 angle 0.0
029B: 90@ = init_object 3884 at 5012.87061 4264.5957 340.57159 // object (samsite_SFXRF) (1)
0453: set_object 90@ XY_rotation 0.0 0.0 angle 40.0
029B: 91@ = init_object 3885 at 5012.99707 4264.64648 340.55499 // object (sambase_SFXRF) (2)
0453: set_object 91@ XY_rotation 0.0 0.0 angle 179.995
029B: 92@ = init_object 3885 at 4936.35645 4264.64648 340.55499 // object (sambase_SFXRF) (3)
0453: set_object 92@ XY_rotation 0.0 0.0 angle 179.995
029B: 93@ = init_object 3884 at 4936.26953 4264.5957 340.57159 // object (samsite_SFXRF) (2)
0453: set_object 93@ XY_rotation 0.0 0.0 angle 327.986
029B: 94@ = init_object 6959 at 4995.42578 4204.97656 354.37 // object (vegasNbball1) (40)
0453: set_object 94@ XY_rotation 0.0 0.0 angle 0.0
029B: 95@ = init_object 6959 at 4954.0957 4205.05078 354.37 // object (vegasNbball1) (41)
0453: set_object 95@ XY_rotation 0.0 0.0 angle 0.0
029B: 96@ = init_object 6959 at 4954.0957 4160.00586 354.37 // object (vegasNbball1) (42)
0453: set_object 96@ XY_rotation 0.0 0.0 angle 0.0
029B: 97@ = init_object 6959 at 4995.42676 4160.0332 354.37 // object (vegasNbball1) (43)
0453: set_object 97@ XY_rotation 0.0 0.0 angle 0.0
029B: 98@ = init_object 3458 at 5017.36914 4232.60547 338.57941 // object (vgncarshade1) (3)
0453: set_object 98@ XY_rotation 0.0 270.0 angle 0.0
029B: 99@ = init_object 3458 at 4995.64063 4232.5957 338.32129 // object (vgncarshade1) (1)
0453: set_object 99@ XY_rotation 0.0 0.0 angle 0.0
029B: 100@ = init_object 3458 at 4981.64063 4187.50977 338.32129 // object (vgncarshade1) (1)
0453: set_object 100@ XY_rotation 0.0 0.0 angle 179.995
029B: 101@ = init_object 3458 at 4981.89063 4143.52539 338.32129 // object (vgncarshade1) (1)
0453: set_object 101@ XY_rotation 0.0 0.0 angle 179.995
029B: 102@ = init_object 3458 at 4953.15723 4232.5957 338.32129 // object (vgncarshade1) (1)
0453: set_object 102@ XY_rotation 0.0 0.0 angle 0.0
029B: 103@ = init_object 3458 at 4931.95508 4232.56641 338.57941 // object (vgncarshade1) (3)
0453: set_object 103@ XY_rotation 0.0 90.0 angle 0.0
029B: 104@ = init_object 3458 at 4931.9502 4227.52344 338.57941 // object (vgncarshade1) (3)
0453: set_object 104@ XY_rotation 0.0 270.0 angle 180.0
029B: 105@ = init_object 3884 at 4956.01172 4182.37793 354.87241 // object (samsite_SFXRF) (2)
0453: set_object 105@ XY_rotation 0.0 179.995 angle 327.986
029B: 106@ = init_object 3884 at 4989.99707 4182.37793 354.87241 // object (samsite_SFXRF) (2)
0453: set_object 106@ XY_rotation 0.0 179.995 angle 57.986
029B: 107@ = init_object 16641 at 5006.67188 4193.34961 341.4353 // object (des_a51warheads) (1)
0453: set_object 107@ XY_rotation 0.0 0.0 angle 270.0
029B: 108@ = init_object 3458 at 4974.74707 4247.47461 338.32129 // object (vgncarshade1) (1)
0453: set_object 108@ XY_rotation 0.0 0.0 angle 270.0
029B: 109@ = init_object 7910 at 4974.69434 4233.37598 339.4313 // object (vgwestbillbrd11) (2)
0453: set_object 109@ XY_rotation 270.0 0.0 angle 90.0
029B: 110@ = init_object 13025 at 4940.40723 4193.4082 342.93039 // object (sw_fueldrum01) (1)
0453: set_object 110@ XY_rotation 0.0 0.0 angle 0.0
029B: 111@ = init_object 13025 at 4940.40723 4201.4082 342.93039 // object (sw_fueldrum01) (2)
0453: set_object 111@ XY_rotation 0.0 0.0 angle 0.0
029B: 112@ = init_object 13025 at 4940.40723 4209.1582 342.93039 // object (sw_fueldrum01) (3)
0453: set_object 112@ XY_rotation 0.0 0.0 angle 0.0
029B: 113@ = init_object 13025 at 4940.40723 4216.9082 342.93039 // object (sw_fueldrum01) (4)
0453: set_object 113@ XY_rotation 0.0 0.0 angle 0.0
029B: 114@ = init_object 925 at 5000.16992 4179.21582 340.9057 // object (RACK2) (1)
0453: set_object 114@ XY_rotation 0.0 0.0 angle 0.0
029B: 115@ = init_object 925 at 5000.16992 4175.21582 340.9057 // object (RACK2) (2)
0453: set_object 115@ XY_rotation 0.0 0.0 angle 0.0
029B: 116@ = init_object 925 at 5003.66992 4175.21582 340.9057 // object (RACK2) (3)
0453: set_object 116@ XY_rotation 0.0 0.0 angle 0.0
029B: 117@ = init_object 3258 at 5014.12305 4162.42676 338.08881 // object (refthinchim1) (1)
0453: set_object 117@ XY_rotation 0.0 0.0 angle 0.0
029B: 118@ = init_object 8555 at 4996.51563 4066.66602 344.7821 // object (vgsEcrthse) (15)
0453: set_object 118@ XY_rotation 0.0 0.0 angle 270.0
029B: 119@ = init_object 16093 at 4974.25195 4111.00879 344.1246 // object (a51_gatecontrol) (1)
0453: set_object 119@ XY_rotation 0.0 0.0 angle 179.995
029B: 120@ = init_object 3258 at 4934.89844 4162.42676 338.08881 // object (refthinchim1) (1)
0453: set_object 120@ XY_rotation 0.0 0.0 angle 0.0
029B: 121@ = init_object 6959 at 4995.42676 4114.86133 354.37 // object (vegasNbball1) (43)
0453: set_object 121@ XY_rotation 0.0 0.0 angle 0.0
029B: 122@ = init_object 6959 at 4954.13281 4115.57715 354.37 // object (vegasNbball1) (43)
0453: set_object 122@ XY_rotation 0.0 0.0 angle 0.0
029B: 123@ = init_object 3794 at 4945.7666 4169.89258 340.3139 // object (missile_07_SFXR) (1)
0453: set_object 123@ XY_rotation 0.0 0.0 angle 0.0
029B: 124@ = init_object 3794 at 4945.7666 4171.8623 340.3139 // object (missile_07_SFXR) (1)
0453: set_object 124@ XY_rotation 0.0 0.0 angle 0.0
029B: 125@ = init_object 3794 at 4945.7666 4173.83887 340.3139 // object (missile_07_SFXR) (1)
0453: set_object 125@ XY_rotation 0.0 0.0 angle 0.0
029B: 126@ = init_object 3794 at 4945.7666 4175.91797 340.3139 // object (missile_07_SFXR) (1)
0453: set_object 126@ XY_rotation 0.0 0.0 angle 0.0
029B: 127@ = init_object 3458 at 4951.81836 4137.45996 355.86169 // object (vgncarshade1) (1)
0453: set_object 127@ XY_rotation 0.0 179.995 angle 0.0
029B: 128@ = init_object 3458 at 4951.81836 4182.54102 355.86169 // object (vgncarshade1) (1)
0453: set_object 128@ XY_rotation 0.0 179.995 angle 0.0
029B: 129@ = init_object 3458 at 4951.8418 4232.53809 355.86169 // object (vgncarshade1) (1)
0453: set_object 129@ XY_rotation 0.0 179.995 angle 0.0
029B: 130@ = init_object 6959 at 4995.4375 4671.98047 302.3938 // object (vegasNbball1) (9)
0453: set_object 130@ XY_rotation 29.998 0.0 angle 0.0
029B: 131@ = init_object 6959 at 5036.73633 4671.98047 302.3938 // object (vegasNbball1) (9)
0453: set_object 131@ XY_rotation 29.998 0.0 angle 0.0
029B: 132@ = init_object 6959 at 4912.76758 4671.98047 302.3938 // object (vegasNbball1) (9)
0453: set_object 132@ XY_rotation 29.998 0.0 angle 0.0
029B: 133@ = init_object 6959 at 4913.0 4705.72266 321.8562 // object (vegasNbball1) (9)
0453: set_object 133@ XY_rotation 29.998 0.0 angle 0.0
029B: 134@ = init_object 6959 at 5036.62012 4705.72266 321.8562 // object (vegasNbball1) (9)
0453: set_object 134@ XY_rotation 29.998 0.0 angle 0.0
029B: 135@ = init_object 6959 at 4954.09473 4742.98926 331.845 // object (vegasNbball1) (8)
0453: set_object 135@ XY_rotation 0.0 0.0 angle 0.0
029B: 136@ = init_object 6959 at 4995.44531 4742.98926 331.845 // object (vegasNbball1) (8)
0453: set_object 136@ XY_rotation 0.0 0.0 angle 0.0
029B: 137@ = init_object 6959 at 4995.44531 4782.98828 331.845 // object (vegasNbball1) (8)
0453: set_object 137@ XY_rotation 0.0 0.0 angle 0.0
029B: 138@ = init_object 6959 at 4954.10449 4782.98828 331.845 // object (vegasNbball1) (8)
0453: set_object 138@ XY_rotation 0.0 0.0 angle 0.0
029B: 139@ = init_object 6959 at 4977.32422 4768.00879 312.37799 // object (vegasNbball1) (3)
0453: set_object 139@ XY_rotation 90.0 0.0 angle 0.0
029B: 140@ = init_object 6959 at 4933.62598 4716.02051 303.95151 // object (vegasNbball1) (9)
0453: set_object 140@ XY_rotation 29.998 90.0 angle 0.0
029B: 141@ = init_object 6959 at 5015.99512 4716.02051 303.95151 // object (vegasNbball1) (9)
0453: set_object 141@ XY_rotation 29.993 90.0 angle 0.0
029B: 142@ = init_object 6959 at 4913.04395 4740.27441 341.80231 // object (vegasNbball1) (9)
0453: set_object 142@ XY_rotation 29.998 0.0 angle 0.0
029B: 143@ = init_object 6959 at 4954.38379 4740.27441 341.80231 // object (vegasNbball1) (9)
0453: set_object 143@ XY_rotation 29.998 0.0 angle 0.0
029B: 144@ = init_object 6959 at 4995.7168 4740.27441 341.80231 // object (vegasNbball1) (9)
0453: set_object 144@ XY_rotation 29.998 0.0 angle 0.0
029B: 145@ = init_object 6959 at 5036.60352 4740.27441 341.7887 // object (vegasNbball1) (9)
0453: set_object 145@ XY_rotation 29.998 0.0 angle 0.0
029B: 146@ = init_object 6959 at 4933.08789 4743.81641 312.0636 // object (vegasNbball1) (3)
0453: set_object 146@ XY_rotation 90.0 180.0 angle 270.0
029B: 147@ = init_object 6959 at 4933.07422 4771.6748 311.99551 // object (vegasNbball1) (3)
0453: set_object 147@ XY_rotation 90.0 179.995 angle 270.0
029B: 148@ = init_object 6959 at 5016.00781 4743.62695 311.86621 // object (vegasNbball1) (3)
0453: set_object 148@ XY_rotation 90.0 179.995 angle 270.0
029B: 149@ = init_object 6959 at 5016.02832 4779.84961 311.86621 // object (vegasNbball1) (3)
0453: set_object 149@ XY_rotation 90.0 179.995 angle 270.0
029B: 150@ = init_object 6959 at 5077.96484 4671.98047 302.3938 // object (vegasNbball1) (9)
0453: set_object 150@ XY_rotation 29.998 0.0 angle 0.0
029B: 151@ = init_object 6959 at 5077.92676 4705.72266 321.8562 // object (vegasNbball1) (9)
0453: set_object 151@ XY_rotation 29.998 0.0 angle 0.0
029B: 152@ = init_object 6959 at 5077.90137 4740.27441 341.7887 // object (vegasNbball1) (9)
0453: set_object 152@ XY_rotation 29.998 0.0 angle 0.0
029B: 153@ = init_object 6959 at 4871.45801 4671.98047 302.3938 // object (vegasNbball1) (9)
0453: set_object 153@ XY_rotation 29.998 0.0 angle 0.0
029B: 154@ = init_object 6959 at 4871.66602 4705.72266 321.8562 // object (vegasNbball1) (9)
0453: set_object 154@ XY_rotation 29.998 0.0 angle 0.0
029B: 155@ = init_object 6959 at 4871.72266 4740.27441 341.80231 // object (vegasNbball1) (9)
0453: set_object 155@ XY_rotation 29.998 0.0 angle 0.0
029B: 156@ = init_object 6959 at 4954.38379 4774.10645 361.32089 // object (vegasNbball1) (9)
0453: set_object 156@ XY_rotation 29.998 0.0 angle 0.0
029B: 157@ = init_object 11541 at 4974.9209 4809.86523 390.04391 // object (dambit3) (1)
0453: set_object 157@ XY_rotation 0.0 0.0 angle 270.0
029B: 158@ = init_object 6959 at 4913.07031 4774.10645 361.32089 // object (vegasNbball1) (9)
0453: set_object 158@ XY_rotation 29.998 0.0 angle 0.0
029B: 159@ = init_object 6959 at 4871.75684 4774.10645 361.32089 // object (vegasNbball1) (9)
0453: set_object 159@ XY_rotation 29.998 0.0 angle 0.0
029B: 160@ = init_object 6959 at 4995.70605 4774.10645 361.32089 // object (vegasNbball1) (9)
0453: set_object 160@ XY_rotation 29.998 0.0 angle 0.0
029B: 161@ = init_object 6959 at 5037.00391 4774.12695 361.32089 // object (vegasNbball1) (9)
0453: set_object 161@ XY_rotation 29.998 0.0 angle 0.0
029B: 162@ = init_object 6959 at 5077.90137 4774.14063 361.32089 // object (vegasNbball1) (9)
0453: set_object 162@ XY_rotation 29.998 0.0 angle 0.0
029B: 163@ = init_object 3885 at 4936.54785 4692.34473 312.81 // object (sambase_SFXRF) (2)
0453: set_object 163@ XY_rotation 0.0 0.0 angle 0.0
029B: 164@ = init_object 3885 at 5012.7832 4692.34473 312.81 // object (sambase_SFXRF) (2)
0453: set_object 164@ XY_rotation 0.0 0.0 angle 0.0
029B: 165@ = init_object 11484 at 4892.16113 4711.98242 325.15649 // object (dam_turbine_4) (1)
0453: set_object 165@ XY_rotation 0.0 0.0 angle 179.995
029B: 166@ = init_object 11484 at 5057.83594 4711.98242 325.15649 // object (dam_turbine_4) (2)
0453: set_object 166@ XY_rotation 0.0 0.0 angle 179.995
029B: 167@ = init_object 11484 at 5057.83594 4784.2041 385.39139 // object (dam_turbine_4) (3)
0453: set_object 167@ XY_rotation 0.0 0.0 angle 179.995
029B: 168@ = init_object 11484 at 4893.40625 4784.2041 385.39139 // object (dam_turbine_4) (4)
0453: set_object 168@ XY_rotation 0.0 0.0 angle 179.995
029B: 169@ = init_object 16641 at 5009.17188 4752.35254 313.9668 // object (des_a51warheads) (1)
0453: set_object 169@ XY_rotation 0.0 0.0 angle 90.0
029B: 170@ = init_object 16641 at 5010.17188 4727.60254 313.9668 // object (des_a51warheads) (1)
0453: set_object 170@ XY_rotation 0.0 0.0 angle 270.0
029B: 171@ = init_object 6959 at 4953.34473 4743.05762 331.87219 // object (vegasNbball1) (8)
0453: set_object 171@ XY_rotation 0.0 0.0 angle 0.0
029B: 172@ = init_object 6959 at 4953.34473 4752.30762 331.89261 // object (vegasNbball1) (8)
0453: set_object 172@ XY_rotation 0.0 0.0 angle 0.0
029B: 173@ = init_object 16641 at 4939.19727 4757.83984 313.9668 // object (des_a51warheads) (1)
0453: set_object 173@ XY_rotation 0.0 0.0 angle 270.0
029B: 174@ = init_object 16641 at 4935.94727 4726.11328 313.9668 // object (des_a51warheads) (1)
0453: set_object 174@ XY_rotation 0.0 0.0 angle 90.0
029B: 175@ = init_object 3884 at 4936.41016 4692.49707 312.84109 // object (samsite_SFXRF) (2)
0453: set_object 175@ XY_rotation 0.0 0.0 angle 227.983
029B: 176@ = init_object 3884 at 5012.89648 4692.49707 312.84109 // object (samsite_SFXRF) (2)
0453: set_object 176@ XY_rotation 0.0 0.0 angle 129.979
029B: 177@ = init_object 13025 at 4938.65723 4710.68359 315.19049 // object (sw_fueldrum01) (1)
0453: set_object 177@ XY_rotation 0.0 0.0 angle 0.0
029B: 178@ = init_object 13025 at 4938.65723 4742.41992 315.19049 // object (sw_fueldrum01) (1)
0453: set_object 178@ XY_rotation 0.0 0.0 angle 0.0
029B: 179@ = init_object 13025 at 4947.90723 4764.16602 315.19049 // object (sw_fueldrum01) (1)
0453: set_object 179@ XY_rotation 0.0 0.0 angle 0.0
029B: 180@ = init_object 13025 at 5010.8877 4744.67188 315.19049 // object (sw_fueldrum01) (1)
0453: set_object 180@ XY_rotation 0.0 0.0 angle 0.0
029B: 181@ = init_object 13025 at 5009.8877 4710.93555 315.19049 // object (sw_fueldrum01) (1)
0453: set_object 181@ XY_rotation 0.0 0.0 angle 0.0
029B: 182@ = init_object 13025 at 5000.3877 4763.41504 315.19049 // object (sw_fueldrum01) (1)
0453: set_object 182@ XY_rotation 0.0 0.0 angle 0.0
029B: 183@ = init_object 8555 at 4940.63086 4165.21973 299.72791 // object (vgsEcrthse) (6)
0453: set_object 183@ XY_rotation 0.0 90.0 angle 0.0
029B: 184@ = init_object 8555 at 4940.63086 4205.04297 299.72791 // object (vgsEcrthse) (6)
0453: set_object 184@ XY_rotation 0.0 90.0 angle 0.0
029B: 185@ = init_object 8555 at 4940.63086 4125.42969 299.72791 // object (vgsEcrthse) (6)
0453: set_object 185@ XY_rotation 0.0 90.0 angle 0.0
029B: 186@ = init_object 8555 at 5008.62988 4205.04297 299.72791 // object (vgsEcrthse) (6)
0453: set_object 186@ XY_rotation 0.0 90.0 angle 180.0
029B: 187@ = init_object 8555 at 5008.62988 4165.23438 299.72791 // object (vgsEcrthse) (6)
0453: set_object 187@ XY_rotation 0.0 90.0 angle 179.995
029B: 188@ = init_object 8555 at 5008.62988 4125.43457 299.72791 // object (vgsEcrthse) (6)
0453: set_object 188@ XY_rotation 0.0 90.0 angle 179.995
029B: 189@ = init_object 6959 at 4972.68164 4121.48828 339.875 // object (vegasNbball1) (13)
0453: set_object 189@ XY_rotation 0.0 0.0 angle 0.0
029B: 190@ = init_object 6959 at 4972.68164 4165.47754 339.875 // object (vegasNbball1) (13)
0453: set_object 190@ XY_rotation 0.0 0.0 angle 0.0
029B: 191@ = init_object 8555 at 5055.97363 4206.54297 334.2189 // object (vgsEcrthse) (6)
0453: set_object 191@ XY_rotation 0.0 0.0 angle 0.0
029B: 192@ = init_object 8555 at 5055.97363 4166.72168 334.2189 // object (vgsEcrthse) (6)
0453: set_object 192@ XY_rotation 0.0 0.0 angle 0.0
029B: 193@ = init_object 8555 at 5055.97363 4126.92871 334.2189 // object (vgsEcrthse) (6)
0453: set_object 193@ XY_rotation 0.0 0.0 angle 0.0
029B: 194@ = init_object 8555 at 4956.75098 4066.66602 344.7821 // object (vgsEcrthse) (15)
0453: set_object 194@ XY_rotation 0.0 0.0 angle 270.0
029B: 195@ = init_object 8555 at 4917.03613 4066.66602 344.7821 // object (vgsEcrthse) (15)
0453: set_object 195@ XY_rotation 0.0 0.0 angle 270.0
029B: 196@ = init_object 16641 at 4999.67773 4113.13281 341.4285 // object (des_a51warheads) (1)
0453: set_object 196@ XY_rotation 0.0 0.0 angle 2.45
029B: 197@ = init_object 16641 at 4947.20117 4110.38281 341.4285 // object (des_a51warheads) (1)
0453: set_object 197@ XY_rotation 0.0 0.0 angle 182.45
029B: 198@ = init_object 8555 at 4893.32227 4206.46289 334.2189 // object (vgsEcrthse) (6)
0453: set_object 198@ XY_rotation 0.0 0.0 angle 180.0
029B: 199@ = init_object 8555 at 4893.32227 4166.6748 334.2189 // object (vgsEcrthse) (6)
0453: set_object 199@ XY_rotation 0.0 0.0 angle 179.995
029B: 200@ = init_object 8555 at 4893.32227 4126.86035 334.2189 // object (vgsEcrthse) (6)
0453: set_object 200@ XY_rotation 0.0 0.0 angle 179.995
029B: 201@ = init_object 7910 at 4974.57129 4232.54297 354.74759 // object (vgwestbillbrd11) (2)
0453: set_object 201@ XY_rotation 90.0 270.0 angle 179.995
029B: 202@ = init_object 3458 at 4951.8418 4227.54102 355.86169 // object (vgncarshade1) (1)
0453: set_object 202@ XY_rotation 0.0 179.995 angle 180.0
029B: 203@ = init_object 3458 at 4997.3291 4227.54102 355.86169 // object (vgncarshade1) (1)
0453: set_object 203@ XY_rotation 0.0 179.995 angle 179.995
029B: 204@ = init_object 3458 at 4997.33887 4232.53809 355.86169 // object (vgncarshade1) (1)
0453: set_object 204@ XY_rotation 0.0 179.995 angle 0.0
029B: 205@ = init_object 3458 at 4997.30566 4182.54102 355.86169 // object (vgncarshade1) (1)
0453: set_object 205@ XY_rotation 0.0 179.995 angle 0.0
029B: 206@ = init_object 3458 at 4997.30859 4137.45996 355.86169 // object (vgncarshade1) (1)
0453: set_object 206@ XY_rotation 0.0 179.995 angle 0.0
029B: 207@ = init_object 6959 at 5077.92676 4293.88379 324.7417 // object (vegasNbball1) (22)
0453: set_object 207@ XY_rotation 329.991 0.0 angle 0.0
029B: 208@ = init_object 6959 at 5077.89258 4259.8877 344.38321 // object (vegasNbball1) (21)
0453: set_object 208@ XY_rotation 329.996 0.0 angle 0.0
029B: 209@ = init_object 6959 at 4871.32422 4327.87402 305.1106 // object (vegasNbball1) (30)
0453: set_object 209@ XY_rotation 329.991 0.0 angle 0.0
029B: 210@ = init_object 6959 at 4871.28027 4293.88379 324.7417 // object (vegasNbball1) (27)
0453: set_object 210@ XY_rotation 329.991 0.0 angle 0.0
029B: 211@ = init_object 6959 at 4871.45703 4259.89453 344.38321 // object (vegasNbball1) (39)
0453: set_object 211@ XY_rotation 329.991 0.0 angle 0.0
029B: 212@ = init_object 6959 at 5036.58398 4225.68164 364.1282 // object (vegasNbball1) (21)
0453: set_object 212@ XY_rotation 329.996 0.0 angle 0.0
029B: 213@ = init_object 6959 at 5077.85938 4225.68164 364.1282 // object (vegasNbball1) (21)
0453: set_object 213@ XY_rotation 329.996 0.0 angle 0.0
029B: 214@ = init_object 6959 at 4912.76367 4225.68164 364.1282 // object (vegasNbball1) (21)
0453: set_object 214@ XY_rotation 329.996 0.0 angle 0.0
029B: 215@ = init_object 6959 at 4871.47266 4225.68164 364.1282 // object (vegasNbball1) (21)
0453: set_object 215@ XY_rotation 329.996 0.0 angle 0.0
029B: 216@ = init_object 6959 at 4995.34375 4225.39063 364.25751 // object (vegasNbball1) (21)
0453: set_object 216@ XY_rotation 329.996 0.0 angle 0.0
029B: 217@ = init_object 6959 at 4954.03125 4225.39063 364.25751 // object (vegasNbball1) (21)
0453: set_object 217@ XY_rotation 329.996 0.0 angle 0.0
029B: 218@ = init_object 3458 at 4954.40479 4759.18555 350.936 // object (vgncarshade1) (2)
0453: set_object 218@ XY_rotation 30.0 0.0 angle 0.0
029B: 219@ = init_object 3458 at 4995.63867 4759.18555 350.936 // object (vgncarshade1) (5)
0453: set_object 219@ XY_rotation 29.998 0.0 angle 0.0
029B: 220@ = init_object 3458 at 5036.87207 4759.18555 350.936 // object (vgncarshade1) (6)
0453: set_object 220@ XY_rotation 29.998 0.0 angle 0.0
029B: 221@ = init_object 3458 at 5078.35254 4759.18555 350.936 // object (vgncarshade1) (7)
0453: set_object 221@ XY_rotation 29.998 0.0 angle 0.0
029B: 222@ = init_object 3458 at 4912.91895 4759.18555 350.936 // object (vgncarshade1) (8)
0453: set_object 222@ XY_rotation 29.998 0.0 angle 0.0



029B: 1@ = init_object 3458 at 4871.51953 4759.18555 350.936 // object (vgncarshade1) (9)
0453: set_object 1@ XY_rotation 29.998 0.0 angle 0.0
029B: 2@ = init_object 3458 at 4913.47656 4724.19629 330.75769 // object (vgncarshade1) (10)
0453: set_object 2@ XY_rotation 330.0 0.0 angle 180.0
029B: 3@ = init_object 3458 at 4871.24414 4724.19629 330.75769 // object (vgncarshade1) (11)
0453: set_object 3@ XY_rotation 329.996 0.0 angle 179.995
029B: 4@ = init_object 3458 at 5036.09668 4724.19629 330.75769 // object (vgncarshade1) (12)
0453: set_object 4@ XY_rotation 329.996 0.0 angle 179.995
029B: 5@ = init_object 3458 at 5078.31152 4724.19629 330.75769 // object (vgncarshade1) (13)
0453: set_object 5@ XY_rotation 329.996 0.0 angle 179.995
029B: 6@ = init_object 3458 at 5036.13477 4689.74707 310.88519 // object (vgncarshade1) (14)
0453: set_object 6@ XY_rotation 329.996 0.0 angle 179.995
029B: 7@ = init_object 3458 at 5078.55371 4689.74707 310.88519 // object (vgncarshade1) (15)
0453: set_object 7@ XY_rotation 329.996 0.0 angle 179.995
029B: 8@ = init_object 3458 at 4913.38379 4689.74707 310.88519 // object (vgncarshade1) (16)
0453: set_object 8@ XY_rotation 329.996 0.0 angle 179.995
029B: 9@ = init_object 3458 at 4871.23535 4689.74707 310.88519 // object (vgncarshade1) (17)
0453: set_object 9@ XY_rotation 329.996 0.0 angle 179.995
029B: 10@ = init_object 3458 at 4892.22949 4697.53027 315.38519 // object (vgncarshade1) (18)
0453: set_object 10@ XY_rotation 0.0 330.0 angle 90.0
029B: 11@ = init_object 3458 at 5057.42285 4697.53027 315.38519 // object (vgncarshade1) (19)
0453: set_object 11@ XY_rotation 0.0 329.996 angle 90.0
029B: 12@ = init_object 3458 at 4933.47266 4672.5127 300.931 // object (vgncarshade1) (20)
0453: set_object 12@ XY_rotation 0.0 329.996 angle 90.0
029B: 13@ = init_object 3458 at 4974.72656 4672.56055 300.94461 // object (vgncarshade1) (21)
0453: set_object 13@ XY_rotation 0.0 329.996 angle 90.0
029B: 14@ = init_object 3458 at 5016.20996 4672.56055 300.94461 // object (vgncarshade1) (22)
0453: set_object 14@ XY_rotation 0.0 329.996 angle 90.0
029B: 15@ = init_object 3458 at 4974.72656 4741.2959 340.6687 // object (vgncarshade1) (23)
0453: set_object 15@ XY_rotation 0.0 329.996 angle 90.0
029B: 16@ = init_object 3458 at 5016.95996 4741.2959 340.6687 // object (vgncarshade1) (24)
0453: set_object 16@ XY_rotation 0.0 329.996 angle 90.0
029B: 17@ = init_object 3458 at 5057.64746 4741.2959 340.6687 // object (vgncarshade1) (25)
0453: set_object 17@ XY_rotation 0.0 329.996 angle 90.0
029B: 18@ = init_object 3458 at 4933.7002 4741.2959 340.6687 // object (vgncarshade1) (26)
0453: set_object 18@ XY_rotation 0.0 30.0 angle 270.0
029B: 19@ = init_object 3458 at 4892.625 4741.2959 340.6687 // object (vgncarshade1) (27)
0453: set_object 19@ XY_rotation 0.0 29.998 angle 270.0
029B: 20@ = init_object 3458 at 4974.72656 4776.25879 360.80481 // object (vgncarshade1) (28)
0453: set_object 20@ XY_rotation 0.0 329.996 angle 90.0
029B: 21@ = init_object 3458 at 5016.97461 4776.25879 360.80481 // object (vgncarshade1) (29)
0453: set_object 21@ XY_rotation 0.0 329.996 angle 90.0
029B: 22@ = init_object 3458 at 5057.64258 4776.25879 360.80481 // object (vgncarshade1) (30)
0453: set_object 22@ XY_rotation 0.0 329.996 angle 90.0
029B: 23@ = init_object 3458 at 4933.71777 4776.25879 360.80481 // object (vgncarshade1) (31)
0453: set_object 23@ XY_rotation 0.0 30.0 angle 270.0
029B: 24@ = init_object 3458 at 4892.60938 4776.25879 360.80481 // object (vgncarshade1) (32)
0453: set_object 24@ XY_rotation 0.0 29.998 angle 270.0
029B: 25@ = init_object 7910 at 4974.69434 4682.06641 307.75449 // object (vgwestbillbrd11) (2)
0453: set_object 25@ XY_rotation 300.0 270.0 angle 0.0
029B: 26@ = init_object 7910 at 4974.57129 4731.51074 330.2453 // object (vgwestbillbrd11) (2)
0453: set_object 26@ XY_rotation 82.0 90.0 angle 359.994
029B: 27@ = init_object 3884 at 4952.76172 4735.6377 332.30301 // object (samsite_SFXRF) (2)
0453: set_object 27@ XY_rotation 0.0 179.995 angle 195.986
029B: 28@ = init_object 3884 at 4993.24512 4735.6377 332.30301 // object (samsite_SFXRF) (2)
0453: set_object 28@ XY_rotation 0.0 179.995 angle 95.985
029B: 29@ = init_object 8555 at 5022.33887 5037.7002 311.2962 // object (vgsEcrthse) (9)
0453: set_object 29@ XY_rotation 0.0 0.0 angle 179.995
029B: 30@ = init_object 8555 at 4927.46973 5037.63867 311.2962 // object (vgsEcrthse) (11)
0453: set_object 30@ XY_rotation 0.0 0.0 angle 0.0
029B: 31@ = init_object 8171 at 4974.20313 5126.61914 303.82159 // object (vgsSairportland06) (1)
0453: set_object 31@ XY_rotation 0.0 0.0 angle 0.0
029B: 34@ = init_object 6959 at 5002.13574 5062.80176 321.7403 // object (vegasNbball1) (1)
0453: set_object 34@ XY_rotation 90.0 0.0 angle 15.0
029B: 35@ = init_object 6959 at 5041.11719 5073.22266 321.7403 // object (vegasNbball1) (1)
0453: set_object 35@ XY_rotation 90.0 0.0 angle 14.996
029B: 36@ = init_object 6959 at 4947.29395 5062.80176 321.7403 // object (vegasNbball1) (1)
0453: set_object 36@ XY_rotation 90.0 180.0 angle 345.0
029B: 37@ = init_object 6959 at 4907.91504 5073.34082 321.7403 // object (vegasNbball1) (1)
0453: set_object 37@ XY_rotation 90.0 179.995 angle 344.998
029B: 38@ = init_object 6959 at 4977.21973 5063.01465 338.45941 // object (vegasNbball1) (1)
0453: set_object 38@ XY_rotation 284.991 179.995 angle 179.995
029B: 39@ = init_object 6959 at 4947.29395 5062.78809 337.9903 // object (vegasNbball1) (1)
0453: set_object 39@ XY_rotation 90.0 179.995 angle 344.998
029B: 40@ = init_object 6959 at 4935.88477 5063.01465 338.63629 // object (vegasNbball1) (1)
0453: set_object 40@ XY_rotation 284.996 179.995 angle 179.995
029B: 41@ = init_object 6959 at 5018.51953 5063.01465 338.63629 // object (vegasNbball1) (1)
0453: set_object 41@ XY_rotation 284.996 179.995 angle 179.995
029B: 42@ = init_object 6959 at 4907.91504 5073.32031 337.80811 // object (vegasNbball1) (1)
0453: set_object 42@ XY_rotation 90.0 179.995 angle 344.998
029B: 43@ = init_object 6959 at 5002.13574 5062.76758 337.89319 // object (vegasNbball1) (1)
0453: set_object 43@ XY_rotation 90.0 0.0 angle 14.996
029B: 44@ = init_object 6959 at 5041.11719 5073.19531 337.98349 // object (vegasNbball1) (1)
0453: set_object 44@ XY_rotation 90.0 0.0 angle 14.996
029B: 45@ = init_object 11484 at 4890.91211 5078.31836 338.40649 // object (dam_turbine_4) (1)
0453: set_object 45@ XY_rotation 0.0 0.0 angle 59.995
029B: 46@ = init_object 11484 at 5057.09668 5084.31641 338.40649 // object (dam_turbine_4) (1)
0453: set_object 46@ XY_rotation 0.0 0.0 angle 33.991
029B: 47@ = init_object 11541 at 5006.79785 5138.60547 277.2374 // object (dambit3) (1)
0453: set_object 47@ XY_rotation 0.0 239.996 angle 0.0
029B: 48@ = init_object 11484 at 5003.72754 5218.50977 304.66251 // object (dam_turbine_4) (1)
0453: set_object 48@ XY_rotation 0.0 0.0 angle 75.986
029B: 49@ = init_object 8171 at 4974.25781 5264.91309 303.82159 // object (vgsSairportland06) (1)
0453: set_object 49@ XY_rotation 0.0 0.0 angle 180.0
029B: 50@ = init_object 11484 at 4944.72559 5218.50977 304.66251 // object (dam_turbine_4) (1)
0453: set_object 50@ XY_rotation 0.0 0.0 angle 207.981
029B: 51@ = init_object 8171 at 4885.11914 5189.34473 303.82159 // object (vgsSairportland06) (1)
0453: set_object 51@ XY_rotation 0.0 0.0 angle 270.0
029B: 52@ = init_object 6959 at 4870.68359 5060.84082 321.7403 // object (vegasNbball1) (1)
0453: set_object 52@ XY_rotation 90.0 179.995 angle 46.998
029B: 53@ = init_object 6959 at 4842.79883 5030.9375 321.7403 // object (vegasNbball1) (1)
0453: set_object 53@ XY_rotation 90.0 179.995 angle 46.994
029B: 54@ = init_object 6959 at 4815.53613 5001.56836 321.7403 // object (vegasNbball1) (1)
0453: set_object 54@ XY_rotation 90.0 179.995 angle 46.994
029B: 55@ = init_object 6959 at 4870.73145 5060.84082 335.4903 // object (vegasNbball1) (1)
0453: set_object 55@ XY_rotation 90.0 179.995 angle 46.994
029B: 56@ = init_object 6959 at 4842.81934 5030.9375 335.45129 // object (vegasNbball1) (1)
0453: set_object 56@ XY_rotation 90.0 179.995 angle 46.994
029B: 57@ = init_object 6959 at 4815.57031 5001.56836 335.38821 // object (vegasNbball1) (1)
0453: set_object 57@ XY_rotation 90.0 179.995 angle 46.994
029B: 58@ = init_object 4241 at 4735.59961 5190.87305 303.7399 // object (sbsbed4law2) (1)
0453: set_object 58@ XY_rotation 0.0 0.0 angle 0.0
029B: 59@ = init_object 4241 at 4935.00781 5389.03516 303.7399 // object (sbsbed4law2) (1)
0453: set_object 59@ XY_rotation 0.0 0.0 angle 0.0
029B: 60@ = init_object 4351 at 4654.80664 5123.25488 308.91309 // object (sbcw_seabed05) (1)
0453: set_object 60@ XY_rotation 0.0 0.0 angle 173.996
029B: 61@ = init_object 8171 at 4746.85742 5189.34473 303.82159 // object (vgsSairportland06) (1)
0453: set_object 61@ XY_rotation 0.0 0.0 angle 270.0
029B: 62@ = init_object 8171 at 4608.58301 5189.34473 303.82159 // object (vgsSairportland06) (1)
0453: set_object 62@ XY_rotation 0.0 0.0 angle 270.0
029B: 63@ = init_object 4241 at 4536.00879 5190.87305 303.7399 // object (sbsbed4law2) (1)
0453: set_object 63@ XY_rotation 0.0 0.0 angle 0.0
029B: 64@ = init_object 4351 at 5014.64551 5432.37402 308.91309 // object (sbcw_seabed05) (2)
0453: set_object 64@ XY_rotation 0.0 0.0 angle 281.997
029B: 65@ = init_object 4241 at 4935.00781 5587.51074 303.7399 // object (sbsbed4law2) (1)
0453: set_object 65@ XY_rotation 0.0 0.0 angle 0.0
029B: 66@ = init_object 8171 at 4919.5752 5396.79688 303.82159 // object (vgsSairportland06) (1)
0453: set_object 66@ XY_rotation 0.0 0.0 angle 45.0
029B: 67@ = init_object 8171 at 4787.55371 5451.49414 303.82159 // object (vgsSairportland06) (1)
0453: set_object 67@ XY_rotation 0.0 0.0 angle 90.0
029B: 68@ = init_object 3885 at 4942.61133 5329.66895 313.0986 // object (sambase_SFXRF) (2)
0453: set_object 68@ XY_rotation 0.0 0.0 angle 0.0
029B: 69@ = init_object 13368 at 4847.96387 5304.90625 278.57761 // object (CE_bridgebase1) (1)
0453: set_object 69@ XY_rotation 0.0 0.0 angle 195.991
029B: 70@ = init_object 3884 at 4942.79688 5329.69727 313.16422 // object (samsite_SFXRF) (2)
0453: set_object 70@ XY_rotation 0.0 0.0 angle 241.979
029B: 71@ = init_object 13368 at 4756.2002 5395.18652 278.57761 // object (CE_bridgebase1) (2)
0453: set_object 71@ XY_rotation 0.0 0.0 angle 195.996
029B: 72@ = init_object 3885 at 4850.78711 5421.09668 312.90131 // object (sambase_SFXRF) (2)
0453: set_object 72@ XY_rotation 0.0 0.0 angle 0.0
029B: 73@ = init_object 3884 at 4851.21191 5421.05469 313.16422 // object (samsite_SFXRF) (2)
0453: set_object 73@ XY_rotation 0.0 0.0 angle 289.968
029B: 74@ = init_object 4241 at 4735.59863 5503.79688 303.7399 // object (sbsbed4law2) (1)
0453: set_object 74@ XY_rotation 0.0 0.0 angle 0.0
029B: 75@ = init_object 4351 at 4861.46387 5563.55957 308.91309 // object (sbcw_seabed05) (2)
0453: set_object 75@ XY_rotation 0.0 0.0 angle 345.997
029B: 76@ = init_object 4241 at 4735.59863 5345.61523 303.72629 // object (sbsbed4law2) (1)
0453: set_object 76@ XY_rotation 0.0 0.0 angle 0.0
029B: 77@ = init_object 6959 at 4862.93848 5447.2207 303.85101 // object (vegasNbball1) (10)
0453: set_object 77@ XY_rotation 0.0 0.0 angle 337.98
029B: 78@ = init_object 6959 at 4968.89746 5341.0166 303.85101 // object (vegasNbball1) (12)
0453: set_object 78@ XY_rotation 0.0 0.0 angle 22.258
029B: 79@ = init_object 6959 at 5023.06494 5228.73779 297.4086 // object (vegasNbball1) (14)
0453: set_object 79@ XY_rotation 330.0 90.0 angle 90.0
029B: 80@ = init_object 6959 at 5049.9707 5228.69629 304.6586 // object (vegasNbball1) (15)
0453: set_object 80@ XY_rotation 0.0 90.0 angle 90.0
029B: 81@ = init_object 8344 at 4733.94775 5427.39307 303.84299 // object (vgsSairportland10) (1)
0453: set_object 81@ XY_rotation 0.0 0.0 angle 270.0
029B: 82@ = init_object 8343 at 4678.56299 5365.88574 303.8309 // object (vgsSairportland09) (1)
0453: set_object 82@ XY_rotation 0.0 0.0 angle 208.0
029B: 83@ = init_object 8344 at 4635.49316 5361.48535 303.74771 // object (vgsSairportland10) (2)
0453: set_object 83@ XY_rotation 0.0 0.0 angle 28.0
029B: 84@ = init_object 3885 at 4669.12012 5367.53418 312.522 // object (sambase_SFXRF) (2)
0453: set_object 84@ XY_rotation 0.0 0.0 angle 0.0
029B: 85@ = init_object 4241 at 4536.18652 5345.61523 303.72629 // object (sbsbed4law2) (1)
0453: set_object 85@ XY_rotation 0.0 0.0 angle 0.0
029B: 86@ = init_object 3406 at 4990.18066 5367.68555 309.77661 // object (cxref_woodjetty) (1)
0453: set_object 86@ XY_rotation 0.0 0.0 angle 315.0
029B: 87@ = init_object 3406 at 4983.96191 5373.87695 309.77661 // object (cxref_woodjetty) (2)
0453: set_object 87@ XY_rotation 0.0 0.0 angle 315.0
029B: 88@ = init_object 7910 at 4986.18994 5370.62646 312.23959 // object (vgwestbillbrd11) (1)
0453: set_object 88@ XY_rotation 0.0 180.0 angle 315.0
029B: 89@ = init_object 3406 at 4856.57422 5481.63574 309.77661 // object (cxref_woodjetty) (3)
0453: set_object 89@ XY_rotation 0.0 0.0 angle 0.0
029B: 90@ = init_object 3406 at 4847.82422 5481.63574 309.77661 // object (cxref_woodjetty) (4)
0453: set_object 90@ XY_rotation 0.0 0.0 angle 0.0
029B: 91@ = init_object 7910 at 4851.62598 5480.83008 312.23959 // object (vgwestbillbrd11) (3)
0453: set_object 91@ XY_rotation 0.0 179.995 angle 0.0
029B: 92@ = init_object 3437 at 4974.78662 4218.26123 354.62729 // object (ballypllr01_lvs) (1)
0453: set_object 92@ XY_rotation 90.0 0.0 angle 0.0
029B: 93@ = init_object 3437 at 4974.78613 4206.54883 354.62729 // object (ballypllr01_lvs) (2)
0453: set_object 93@ XY_rotation 90.0 0.0 angle 0.0
029B: 94@ = init_object 3437 at 4974.78613 4194.82227 354.62729 // object (ballypllr01_lvs) (3)
0453: set_object 94@ XY_rotation 90.0 0.0 angle 0.0
029B: 95@ = init_object 3437 at 4974.78613 4183.10645 354.62729 // object (ballypllr01_lvs) (4)
0453: set_object 95@ XY_rotation 90.0 0.0 angle 0.0
029B: 96@ = init_object 3437 at 4974.78613 4171.44141 354.62729 // object (ballypllr01_lvs) (5)
0453: set_object 96@ XY_rotation 90.0 0.0 angle 0.0
029B: 97@ = init_object 3437 at 4974.78613 4159.74121 354.62729 // object (ballypllr01_lvs) (6)
0453: set_object 97@ XY_rotation 90.0 0.0 angle 0.0
029B: 98@ = init_object 3437 at 4974.78613 4148.1709 354.62729 // object (ballypllr01_lvs) (7)
0453: set_object 98@ XY_rotation 90.0 0.0 angle 0.0
029B: 99@ = init_object 3437 at 4974.78613 4136.42871 354.62729 // object (ballypllr01_lvs) (8)
0453: set_object 99@ XY_rotation 90.0 0.0 angle 0.0
029B: 100@ = init_object 3458 at 4980.05566 4182.54102 355.87531 // object (vgncarshade1) (1)
0453: set_object 100@ XY_rotation 0.0 179.995 angle 0.0
029B: 101@ = init_object 3458 at 4974.32227 4137.45996 355.88889 // object (vgncarshade1) (1)
0453: set_object 101@ XY_rotation 0.0 179.995 angle 0.0
029B: 102@ = init_object 3437 at 4974.78613 4124.71777 354.62729 // object (ballypllr01_lvs) (9)
0453: set_object 102@ XY_rotation 90.0 0.0 angle 0.0
029B: 103@ = init_object 3437 at 4974.78613 4113.00488 354.62729 // object (ballypllr01_lvs) (10)
0453: set_object 103@ XY_rotation 90.0 0.0 angle 0.0
029B: 104@ = init_object 8344 at 4532.11133 5452.8291 303.74771 // object (vgsSairportland10) (3)
0453: set_object 104@ XY_rotation 0.0 0.0 angle 208.0
029B: 105@ = init_object 4241 at 4536.18652 5544.02148 303.72629 // object (sbsbed4law2) (1)
0453: set_object 105@ XY_rotation 0.0 0.0 angle 0.0
029B: 106@ = init_object 4241 at 4337.02344 5345.61523 303.72629 // object (sbsbed4law2) (1)
0453: set_object 106@ XY_rotation 0.0 0.0 angle 0.0
029B: 107@ = init_object 4241 at 4338.77344 5541.77832 303.6991 // object (sbsbed4law2) (1)
0453: set_object 107@ XY_rotation 0.0 0.0 angle 0.0
029B: 108@ = init_object 8344 at 4460.78418 5410.78809 303.7681 // object (vgsSairportland10) (5)
0453: set_object 108@ XY_rotation 0.0 0.0 angle 319.999
029B: 109@ = init_object 8171 at 4509.49902 5325.97949 303.80801 // object (vgsSairportland06) (1)
0453: set_object 109@ XY_rotation 0.0 0.0 angle 238.807
029B: 110@ = init_object 8171 at 4593.12109 5239.58496 303.7944 // object (vgsSairportland06) (1)
0453: set_object 110@ XY_rotation 0.0 0.0 angle 203.945
029B: 111@ = init_object 6959 at 4676.63086 5389.62793 294.9086 // object (vegasNbball1) (16)
0453: set_object 111@ XY_rotation 0.0 59.996 angle 0.0
029B: 112@ = init_object 6959 at 4676.63086 5429.61035 294.9086 // object (vegasNbball1) (17)
0453: set_object 112@ XY_rotation 0.0 59.991 angle 0.0
029B: 113@ = init_object 6959 at 4676.63086 5469.57813 294.9086 // object (vegasNbball1) (20)
0453: set_object 113@ XY_rotation 0.0 59.991 angle 0.0
029B: 114@ = init_object 6959 at 4676.63086 5509.44629 294.9086 // object (vegasNbball1) (32)
0453: set_object 114@ XY_rotation 0.0 59.991 angle 0.0
029B: 115@ = init_object 7910 at 4673.71191 5442.59668 306.98959 // object (vgwestbillbrd11) (4)
0453: set_object 115@ XY_rotation 0.0 179.995 angle 90.0
029B: 116@ = init_object 3437 at 4974.73828 4695.08008 311.09219 // object (ballypllr01_lvs) (2)
0453: set_object 116@ XY_rotation 0.0 90.0 angle 270.0
029B: 117@ = init_object 3437 at 4974.73828 4706.6582 311.09219 // object (ballypllr01_lvs) (2)
0453: set_object 117@ XY_rotation 0.0 90.0 angle 270.0
029B: 118@ = init_object 3437 at 4974.73828 4718.23438 311.09219 // object (ballypllr01_lvs) (2)
0453: set_object 118@ XY_rotation 0.0 90.0 angle 270.0
029B: 119@ = init_object 3437 at 4974.73828 4729.86133 311.09219 // object (ballypllr01_lvs) (2)
0453: set_object 119@ XY_rotation 0.0 90.0 angle 270.0
029B: 120@ = init_object 3437 at 4974.73828 4741.42676 311.09219 // object (ballypllr01_lvs) (2)
0453: set_object 120@ XY_rotation 0.0 90.0 angle 270.0
029B: 121@ = init_object 3437 at 4974.73828 4753.17676 311.09219 // object (ballypllr01_lvs) (2)
0453: set_object 121@ XY_rotation 0.0 90.0 angle 270.0
029B: 122@ = init_object 3437 at 4974.73828 4764.59766 311.09219 // object (ballypllr01_lvs) (2)
0453: set_object 122@ XY_rotation 0.0 90.0 angle 270.0
029B: 123@ = init_object 3437 at 4668.20605 5381.20313 307.08719 // object (ballypllr01_lvs) (2)
0453: set_object 123@ XY_rotation 0.0 150.0 angle 0.0
029B: 124@ = init_object 3437 at 4668.20605 5398.95313 307.08719 // object (ballypllr01_lvs) (2)
0453: set_object 124@ XY_rotation 0.0 149.996 angle 0.0
029B: 125@ = init_object 3437 at 4668.20605 5416.70313 307.08719 // object (ballypllr01_lvs) (20)
0453: set_object 125@ XY_rotation 0.0 149.996 angle 0.0
029B: 126@ = init_object 3437 at 4668.20605 5434.45313 307.08719 // object (ballypllr01_lvs) (21)
0453: set_object 126@ XY_rotation 0.0 150.0 angle 0.0
029B: 127@ = init_object 3437 at 4668.20605 5452.20313 307.08719 // object (ballypllr01_lvs) (22)
0453: set_object 127@ XY_rotation 0.0 149.991 angle 0.0
029B: 128@ = init_object 3437 at 4668.20605 5469.95313 307.08719 // object (ballypllr01_lvs) (23)
0453: set_object 128@ XY_rotation 0.0 149.991 angle 0.0
029B: 129@ = init_object 3437 at 4668.20605 5487.70313 307.08719 // object (ballypllr01_lvs) (24)
0453: set_object 129@ XY_rotation 0.0 150.0 angle 0.0
029B: 130@ = init_object 3437 at 4668.20605 5505.45313 307.08719 // object (ballypllr01_lvs) (25)
0453: set_object 130@ XY_rotation 0.0 150.0 angle 0.0
029B: 131@ = init_object 3437 at 4668.20605 5523.20313 307.08719 // object (ballypllr01_lvs) (26)
0453: set_object 131@ XY_rotation 0.0 150.0 angle 0.0
029B: 132@ = init_object 3437 at 4668.20605 5540.95313 307.08719 // object (ballypllr01_lvs) (27)
0453: set_object 132@ XY_rotation 0.0 150.0 angle 0.0
029B: 133@ = init_object 3437 at 4668.20605 5558.70313 307.08719 // object (ballypllr01_lvs) (28)
0453: set_object 133@ XY_rotation 0.0 150.0 angle 0.0
029B: 134@ = init_object 3437 at 4668.20605 5576.45313 307.08719 // object (ballypllr01_lvs) (29)
0453: set_object 134@ XY_rotation 0.0 150.0 angle 0.0
029B: 135@ = init_object 6959 at 4676.63086 5549.42969 294.9086 // object (vegasNbball1) (32)
0453: set_object 135@ XY_rotation 0.0 59.991 angle 0.0
029B: 136@ = init_object 6959 at 4676.63086 5589.16602 294.9086 // object (vegasNbball1) (32)
0453: set_object 136@ XY_rotation 0.0 59.991 angle 0.0
029B: 137@ = init_object 6959 at 4676.63086 5628.89844 294.9086 // object (vegasNbball1) (32)
0453: set_object 137@ XY_rotation 0.0 59.991 angle 0.0
029B: 138@ = init_object 3884 at 4669.4209 5367.10938 312.3616 // object (samsite_SFXRF) (2)
0453: set_object 138@ XY_rotation 0.0 0.0 angle 261.969
029B: 139@ = init_object 6959 at 4653.38574 5389.62793 295.9086 // object (vegasNbball1) (16)
0453: set_object 139@ XY_rotation 0.0 300.004 angle 0.0
029B: 140@ = init_object 6959 at 4653.38574 5429.3584 295.9086 // object (vegasNbball1) (16)
0453: set_object 140@ XY_rotation 0.0 300.004 angle 0.0
029B: 141@ = init_object 6959 at 4653.38574 5469.33789 295.9086 // object (vegasNbball1) (16)
0453: set_object 141@ XY_rotation 0.0 300.004 angle 0.0
029B: 142@ = init_object 6959 at 4653.38574 5508.81836 295.9086 // object (vegasNbball1) (16)
0453: set_object 142@ XY_rotation 0.0 300.004 angle 0.0
029B: 143@ = init_object 6959 at 4653.38574 5548.7959 295.9086 // object (vegasNbball1) (16)
0453: set_object 143@ XY_rotation 0.0 300.004 angle 0.0
029B: 144@ = init_object 6959 at 4653.38574 5588.2793 295.9086 // object (vegasNbball1) (16)
0453: set_object 144@ XY_rotation 0.0 300.004 angle 0.0
029B: 145@ = init_object 6959 at 4653.38574 5628.01465 295.9086 // object (vegasNbball1) (16)
0453: set_object 145@ XY_rotation 0.0 300.004 angle 0.0
029B: 146@ = init_object 13368 at 4729.77148 5250.17285 278.57761 // object (CE_bridgebase1) (1)
0453: set_object 146@ XY_rotation 0.0 0.0 angle 195.996
029B: 147@ = init_object 13368 at 4533.10547 5359.87988 278.57761 // object (CE_bridgebase1) (1)
0453: set_object 147@ XY_rotation 0.0 0.0 angle 100.096
029B: 148@ = init_object 10827 at 4845.10107 5293.98145 304.44611 // object (subbunker_ext_SFSe) (1)
0453: set_object 148@ XY_rotation 0.0 0.0 angle 46.0
029B: 149@ = init_object 6959 at 4934.52051 5307.39648 294.9086 // object (vegasNbball1) (20)
0453: set_object 149@ XY_rotation 0.0 59.991 angle 314.995
029B: 150@ = init_object 6959 at 4933.52051 5353.87598 294.9086 // object (vegasNbball1) (20)
0453: set_object 150@ XY_rotation 0.0 59.985 angle 45.0
029B: 151@ = init_object 6959 at 4905.91504 5381.46582 294.9086 // object (vegasNbball1) (20)
0453: set_object 151@ XY_rotation 0.0 59.98 angle 44.995
029B: 152@ = init_object 6959 at 4877.66211 5409.70801 294.9086 // object (vegasNbball1) (20)
0453: set_object 152@ XY_rotation 0.0 59.98 angle 44.995
029B: 153@ = init_object 3437 at 4934.99805 5319.87402 307.08719 // object (ballypllr01_lvs) (23)
0453: set_object 153@ XY_rotation 0.0 149.991 angle 314.995
029B: 154@ = init_object 3437 at 4926.55273 5311.40137 307.08719 // object (ballypllr01_lvs) (23)
0453: set_object 154@ XY_rotation 0.0 149.991 angle 314.995
029B: 155@ = init_object 3437 at 4930.7002 5315.46973 307.08719 // object (ballypllr01_lvs) (23)
0453: set_object 155@ XY_rotation 0.0 149.991 angle 314.995
029B: 156@ = init_object 3437 at 4935.19922 5340.20605 307.08719 // object (ballypllr01_lvs) (23)
0453: set_object 156@ XY_rotation 0.0 149.991 angle 45.0
029B: 157@ = init_object 3437 at 4925.94922 5349.42578 307.08719 // object (ballypllr01_lvs) (23)
0453: set_object 157@ XY_rotation 0.0 149.991 angle 44.995
029B: 158@ = init_object 3437 at 4916.69922 5358.64551 307.08719 // object (ballypllr01_lvs) (16)
0453: set_object 158@ XY_rotation 0.0 149.991 angle 45.0
029B: 159@ = init_object 3437 at 4907.45605 5367.86523 307.08719 // object (ballypllr01_lvs) (17)
0453: set_object 159@ XY_rotation 0.0 149.991 angle 44.995
029B: 160@ = init_object 3437 at 4898.19922 5377.1123 307.08719 // object (ballypllr01_lvs) (18)
0453: set_object 160@ XY_rotation 0.0 149.991 angle 44.995
029B: 161@ = init_object 3437 at 4888.94922 5386.35938 307.08719 // object (ballypllr01_lvs) (19)
0453: set_object 161@ XY_rotation 0.0 149.991 angle 44.995
029B: 162@ = init_object 3437 at 4879.69922 5395.59277 307.08719 // object (ballypllr01_lvs) (30)
0453: set_object 162@ XY_rotation 0.0 149.991 angle 44.995
029B: 163@ = init_object 3437 at 4870.44922 5404.89453 307.08719 // object (ballypllr01_lvs) (31)
0453: set_object 163@ XY_rotation 0.0 149.991 angle 44.995
029B: 164@ = init_object 3437 at 4861.25391 5414.12793 307.08719 // object (ballypllr01_lvs) (32)
0453: set_object 164@ XY_rotation 0.0 149.991 angle 44.995
029B: 165@ = init_object 13368 at 4632.2959 5391.12402 278.57761 // object (CE_bridgebase1) (1)
0453: set_object 165@ XY_rotation 0.0 0.0 angle 195.991
029B: 166@ = init_object 3885 at 4726.5957 5416.59668 312.90131 // object (sambase_SFXRF) (2)
0453: set_object 166@ XY_rotation 0.0 0.0 angle 0.0
029B: 167@ = init_object 3884 at 4726.76758 5417.80469 313.16422 // object (samsite_SFXRF) (2)
0453: set_object 167@ XY_rotation 0.0 0.0 angle 345.968
029B: 168@ = init_object 6959 at 4746.96484 5428.19434 294.9086 // object (vegasNbball1) (20)
0453: set_object 168@ XY_rotation 0.0 59.974 angle 90.0
029B: 169@ = init_object 6959 at 4786.90332 5428.19434 294.9086 // object (vegasNbball1) (20)
0453: set_object 169@ XY_rotation 0.0 59.974 angle 90.0
029B: 170@ = init_object 6959 at 4826.89453 5428.19434 294.9086 // object (vegasNbball1) (20)
0453: set_object 170@ XY_rotation 0.0 59.974 angle 90.0
029B: 171@ = init_object 3437 at 4667.45117 5416.70313 308.58719 // object (ballypllr01_lvs) (20)
0453: set_object 171@ XY_rotation 90.0 0.0 angle 0.0
029B: 172@ = init_object 3437 at 4667.45117 5398.94238 308.58719 // object (ballypllr01_lvs) (20)
0453: set_object 172@ XY_rotation 90.0 0.0 angle 0.0
029B: 173@ = init_object 3437 at 4667.45117 5381.20117 308.58719 // object (ballypllr01_lvs) (20)
0453: set_object 173@ XY_rotation 90.0 0.0 angle 0.0
029B: 174@ = init_object 3437 at 4667.45117 5434.93457 308.58719 // object (ballypllr01_lvs) (20)
0453: set_object 174@ XY_rotation 90.0 0.0 angle 0.0
029B: 175@ = init_object 3437 at 4667.45117 5451.42578 308.58719 // object (ballypllr01_lvs) (20)
0453: set_object 175@ XY_rotation 90.0 0.0 angle 0.0
029B: 176@ = init_object 3437 at 4667.45117 5469.91895 308.58719 // object (ballypllr01_lvs) (20)
0453: set_object 176@ XY_rotation 90.0 0.0 angle 0.0
029B: 177@ = init_object 3437 at 4667.45117 5487.64844 308.58719 // object (ballypllr01_lvs) (20)
0453: set_object 177@ XY_rotation 90.0 0.0 angle 0.0
029B: 178@ = init_object 3437 at 4835.01465 5419.70508 307.08719 // object (ballypllr01_lvs) (40)
0453: set_object 178@ XY_rotation 0.0 149.991 angle 90.0
029B: 179@ = init_object 3437 at 4821.40039 5419.70508 307.08719 // object (ballypllr01_lvs) (41)
0453: set_object 179@ XY_rotation 0.0 149.991 angle 90.0
029B: 180@ = init_object 3437 at 4807.78613 5419.70508 307.08719 // object (ballypllr01_lvs) (42)
0453: set_object 180@ XY_rotation 0.0 149.991 angle 90.0
029B: 181@ = init_object 3437 at 4794.17188 5419.70508 307.08719 // object (ballypllr01_lvs) (43)
0453: set_object 181@ XY_rotation 0.0 149.991 angle 90.0
029B: 182@ = init_object 3437 at 4780.55762 5419.70508 307.08719 // object (ballypllr01_lvs) (44)
0453: set_object 182@ XY_rotation 0.0 149.991 angle 90.0
029B: 183@ = init_object 3437 at 4766.94336 5419.70508 307.08719 // object (ballypllr01_lvs) (45)
0453: set_object 183@ XY_rotation 0.0 149.991 angle 90.0
029B: 184@ = init_object 3437 at 4753.3291 5419.70508 307.08719 // object (ballypllr01_lvs) (46)
0453: set_object 184@ XY_rotation 0.0 149.991 angle 90.0
029B: 185@ = init_object 3437 at 4739.71484 5419.70508 307.08719 // object (ballypllr01_lvs) (47)
0453: set_object 185@ XY_rotation 0.0 149.991 angle 90.0
029B: 186@ = init_object 3437 at 4726.10059 5419.70508 307.08719 // object (ballypllr01_lvs) (48)
0453: set_object 186@ XY_rotation 0.0 149.991 angle 90.0
029B: 187@ = init_object 3406 at 4660.1543 5302.70898 309.77661 // object (cxref_woodjetty) (3)
0453: set_object 187@ XY_rotation 0.0 0.0 angle 0.0
029B: 188@ = init_object 3406 at 4651.37207 5302.70898 309.77661 // object (cxref_woodjetty) (3)
0453: set_object 188@ XY_rotation 0.0 0.0 angle 0.0
029B: 189@ = init_object 7910 at 4655.29004 5303.3623 311.98959 // object (vgwestbillbrd11) (4)
0453: set_object 189@ XY_rotation 0.0 0.0 angle 180.0
029B: 190@ = init_object 3406 at 4604.88574 5321.20898 309.77661 // object (cxref_woodjetty) (3)
0453: set_object 190@ XY_rotation 0.0 0.0 angle 315.0
029B: 191@ = init_object 3406 at 4611.04688 5315.08301 309.77661 // object (cxref_woodjetty) (3)
0453: set_object 191@ XY_rotation 0.0 0.0 angle 314.995
029B: 192@ = init_object 7910 at 4608.1084 5319.10449 311.98959 // object (vgwestbillbrd11) (4)
0453: set_object 192@ XY_rotation 0.0 0.0 angle 135.0
029B: 193@ = init_object 3406 at 4706.14355 5327.45508 309.77661 // object (cxref_woodjetty) (3)
0453: set_object 193@ XY_rotation 0.0 0.0 angle 45.0
029B: 194@ = init_object 3406 at 4699.9834 5321.26172 309.77661 // object (cxref_woodjetty) (3)
0453: set_object 194@ XY_rotation 0.0 0.0 angle 44.995
029B: 195@ = init_object 7910 at 4702.18359 5324.54297 311.98959 // object (vgwestbillbrd11) (4)
0453: set_object 195@ XY_rotation 0.0 0.0 angle 225.0
029B: 196@ = init_object 6959 at 4530.29102 5431.64258 294.9086 // object (vegasNbball1) (17)
0453: set_object 196@ XY_rotation 0.0 59.985 angle 14.635
029B: 197@ = init_object 6959 at 4540.27637 5393.40625 294.9086 // object (vegasNbball1) (17)
0453: set_object 197@ XY_rotation 0.0 59.98 angle 14.634
029B: 198@ = init_object 6959 at 4543.52637 5380.66309 294.9086 // object (vegasNbball1) (17)
0453: set_object 198@ XY_rotation 0.0 59.98 angle 14.634
029B: 199@ = init_object 4351 at 4463.63867 5293.18262 308.91309 // object (sbcw_seabed05) (1)
0453: set_object 199@ XY_rotation 0.0 0.0 angle 143.996
029B: 200@ = init_object 6959 at 4524.28418 5265.71777 294.9086 // object (vegasNbball1) (17)
0453: set_object 200@ XY_rotation 0.0 59.98 angle 115.0
029B: 201@ = init_object 6959 at 4489.5498 5249.48535 294.9086 // object (vegasNbball1) (17)
0453: set_object 201@ XY_rotation 0.0 59.974 angle 114.999
029B: 202@ = init_object 3437 at 4535.0 5261.40332 307.08719 // object (ballypllr01_lvs) (22)
0453: set_object 202@ XY_rotation 0.0 149.996 angle 115.0
029B: 203@ = init_object 3437 at 4523.5 5256.13965 307.08719 // object (ballypllr01_lvs) (22)
0453: set_object 203@ XY_rotation 0.0 149.991 angle 114.999
029B: 204@ = init_object 3437 at 4511.95215 5250.7334 307.08719 // object (ballypllr01_lvs) (22)
0453: set_object 204@ XY_rotation 0.0 149.991 angle 114.999
029B: 205@ = init_object 3437 at 4499.29102 5244.80957 307.08719 // object (ballypllr01_lvs) (22)
0453: set_object 205@ XY_rotation 0.0 149.991 angle 114.999
029B: 206@ = init_object 3437 at 4485.43164 5238.41602 307.08719 // object (ballypllr01_lvs) (22)
0453: set_object 206@ XY_rotation 0.0 149.991 angle 114.999
029B: 207@ = init_object 6959 at 4548.5293 5339.18555 294.9086 // object (vegasNbball1) (17)
0453: set_object 207@ XY_rotation 0.0 59.98 angle 239.024
029B: 208@ = init_object 6959 at 4581.83984 5319.18652 294.9086 // object (vegasNbball1) (17)
0453: set_object 208@ XY_rotation 0.0 59.974 angle 239.019
029B: 209@ = init_object 6959 at 4563.0166 5357.66699 294.9086 // object (vegasNbball1) (17)
0453: set_object 209@ XY_rotation 0.0 59.98 angle 58.629
029B: 210@ = init_object 6959 at 4587.75488 5342.58301 294.9086 // object (vegasNbball1) (17)
0453: set_object 210@ XY_rotation 0.0 59.969 angle 58.629
029B: 211@ = init_object 6959 at 4568.82031 5249.32617 294.9086 // object (vegasNbball1) (17)
0453: set_object 211@ XY_rotation 0.0 59.974 angle 23.83
029B: 212@ = init_object 6959 at 4584.43652 5213.84277 294.9086 // object (vegasNbball1) (17)
0453: set_object 212@ XY_rotation 0.0 59.969 angle 23.824
029B: 213@ = init_object 6959 at 4600.28418 5178.02832 294.9086 // object (vegasNbball1) (17)
0453: set_object 213@ XY_rotation 0.0 59.969 angle 23.829
029B: 214@ = init_object 3885 at 4551.6709 5266.82813 312.41989 // object (sambase_SFXRF) (2)
0453: set_object 214@ XY_rotation 0.0 0.0 angle 126.0
029B: 215@ = init_object 3884 at 4551.96875 5266.85352 312.3616 // object (samsite_SFXRF) (2)
0453: set_object 215@ XY_rotation 0.0 0.0 angle 15.969
029B: 216@ = init_object 3437 at 4948.8418 5234.91113 307.08719 // object (ballypllr01_lvs) (23)
0453: set_object 216@ XY_rotation 0.0 149.991 angle 2.994
029B: 217@ = init_object 6959 at 4957.25684 5241.67383 294.9086 // object (vegasNbball1) (20)
0453: set_object 217@ XY_rotation 0.0 59.991 angle 0.0
029B: 218@ = init_object 6959 at 4957.23633 5259.91504 294.9086 // object (vegasNbball1) (20)
0453: set_object 218@ XY_rotation 0.0 59.985 angle 0.0
029B: 219@ = init_object 3437 at 4948.8418 5245.65723 307.08719 // object (ballypllr01_lvs) (23)
0453: set_object 219@ XY_rotation 0.0 149.991 angle 2.994
029B: 220@ = init_object 3437 at 4948.8418 5256.15234 307.08719 // object (ballypllr01_lvs) (23)
0453: set_object 220@ XY_rotation 0.0 149.991 angle 2.994
029B: 221@ = init_object 3437 at 4948.8418 5266.54199 307.08719 // object (ballypllr01_lvs) (23)
0453: set_object 221@ XY_rotation 0.0 149.991 angle 2.994
029B: 222@ = init_object 6959 at 4908.19629 5206.79785 294.9086 // object (vegasNbball1) (20)
0453: set_object 222@ XY_rotation 0.0 59.985 angle 270.0
029B: 223@ = init_object 6959 at 4920.94141 5206.81152 294.9086 // object (vegasNbball1) (20)
0453: set_object 223@ XY_rotation 0.0 59.98 angle 270.0
029B: 224@ = init_object 3437 at 4914.60352 5215.19531 307.08719 // object (ballypllr01_lvs) (23)
0453: set_object 224@ XY_rotation 0.0 149.991 angle 270.0
029B: 225@ = init_object 3437 at 4926.50781 5215.19531 307.08719 // object (ballypllr01_lvs) (23)
0453: set_object 225@ XY_rotation 0.0 149.991 angle 270.0
029B: 226@ = init_object 3437 at 4901.7666 5215.19531 307.08719 // object (ballypllr01_lvs) (23)
0453: set_object 226@ XY_rotation 0.0 149.991 angle 270.0
029B: 227@ = init_object 3437 at 4667.45117 5505.1416 308.58719 // object (ballypllr01_lvs) (20)
0453: set_object 227@ XY_rotation 90.0 0.0 angle 0.0


029B: 1@ = init_object 3437 at 4667.45117 5523.05078 308.58719 // object (ballypllr01_lvs) (20)
0453: set_object 1@ XY_rotation 90.0 0.0 angle 0.0
029B: 2@ = init_object 3437 at 4667.45117 5540.81738 308.58719 // object (ballypllr01_lvs) (20)
0453: set_object 2@ XY_rotation 90.0 0.0 angle 0.0
029B: 3@ = init_object 3437 at 4667.45117 5558.49023 308.58719 // object (ballypllr01_lvs) (20)
0453: set_object 3@ XY_rotation 90.0 0.0 angle 0.0
029B: 4@ = init_object 3437 at 4667.45117 5575.9834 308.58719 // object (ballypllr01_lvs) (20)
0453: set_object 4@ XY_rotation 90.0 0.0 angle 0.0
029B: 5@ = init_object 3437 at 4572.28711 5342.20996 307.08719 // object (ballypllr01_lvs) (22)
0453: set_object 5@ XY_rotation 0.0 149.991 angle 58.0
029B: 6@ = init_object 3437 at 4559.37402 5350.01172 307.08719 // object (ballypllr01_lvs) (22)
0453: set_object 6@ XY_rotation 0.0 149.991 angle 57.997
029B: 7@ = init_object 3437 at 4587.33105 5333.02246 307.08719 // object (ballypllr01_lvs) (22)
0453: set_object 7@ XY_rotation 0.0 149.991 angle 57.997
029B: 8@ = init_object 3437 at 4528.27539 5406.32031 307.08719 // object (ballypllr01_lvs) (22)
0453: set_object 8@ XY_rotation 0.0 149.991 angle 14.6
029B: 9@ = init_object 3437 at 4524.4873 5420.7207 307.08719 // object (ballypllr01_lvs) (22)
0453: set_object 9@ XY_rotation 0.0 149.991 angle 14.595
029B: 10@ = init_object 3437 at 4520.69922 5435.12109 307.08719 // object (ballypllr01_lvs) (55)
0453: set_object 10@ XY_rotation 0.0 149.991 angle 14.6
029B: 11@ = init_object 3437 at 4532.06348 5391.91992 307.08719 // object (ballypllr01_lvs) (56)
0453: set_object 11@ XY_rotation 0.0 149.991 angle 14.6
029B: 12@ = init_object 3437 at 4535.85156 5377.51953 307.08719 // object (ballypllr01_lvs) (57)
0453: set_object 12@ XY_rotation 0.0 149.991 angle 14.595
029B: 13@ = init_object 6959 at 4521.2793 5376.41309 294.9086 // object (vegasNbball1) (17)
0453: set_object 13@ XY_rotation 0.0 59.98 angle 195.344
029B: 14@ = init_object 6959 at 4510.87207 5414.24316 294.9086 // object (vegasNbball1) (17)
0453: set_object 14@ XY_rotation 0.0 59.974 angle 195.342
029B: 15@ = init_object 6959 at 4505.4873 5434.23633 294.9086 // object (vegasNbball1) (17)
0453: set_object 15@ XY_rotation 0.0 59.974 angle 195.342
029B: 16@ = init_object 6959 at 4648.40625 5240.33398 294.9086 // object (vegasNbball1) (17)
0453: set_object 16@ XY_rotation 0.0 59.969 angle 119.824
029B: 17@ = init_object 6959 at 4682.38965 5259.79004 294.9086 // object (vegasNbball1) (17)
0453: set_object 17@ XY_rotation 0.0 59.963 angle 119.822
029B: 18@ = init_object 6959 at 4715.9209 5278.98926 294.9086 // object (vegasNbball1) (17)
0453: set_object 18@ XY_rotation 0.0 59.963 angle 119.822
029B: 19@ = init_object 6959 at 4748.65332 5297.6709 294.9086 // object (vegasNbball1) (17)
0453: set_object 19@ XY_rotation 0.0 59.963 angle 119.822
029B: 20@ = init_object 6959 at 4781.88574 5316.66504 294.9086 // object (vegasNbball1) (17)
0453: set_object 20@ XY_rotation 0.0 59.963 angle 119.822
029B: 21@ = init_object 6959 at 4662.15625 5218.59082 294.9086 // object (vegasNbball1) (17)
0453: set_object 21@ XY_rotation 0.0 59.963 angle 295.822
029B: 22@ = init_object 6959 at 4697.39063 5235.6416 294.9086 // object (vegasNbball1) (17)
0453: set_object 22@ XY_rotation 0.0 59.958 angle 295.818
029B: 23@ = init_object 6959 at 4732.7373 5252.68262 294.9086 // object (vegasNbball1) (17)
0453: set_object 23@ XY_rotation 0.0 59.958 angle 295.818
029B: 24@ = init_object 6959 at 4761.72852 5263.68262 294.9086 // object (vegasNbball1) (17)
0453: set_object 24@ XY_rotation 0.0 59.958 angle 275.818
029B: 25@ = init_object 6959 at 4799.46191 5267.43262 294.9086 // object (vegasNbball1) (17)
0453: set_object 25@ XY_rotation 0.0 59.952 angle 275.817
029B: 26@ = init_object 3437 at 4647.80273 5230.07031 307.58719 // object (ballypllr01_lvs) (58)
0453: set_object 26@ XY_rotation 90.0 90.0 angle 209.8
029B: 27@ = init_object 3437 at 4660.55273 5237.40527 307.58719 // object (ballypllr01_lvs) (59)
0453: set_object 27@ XY_rotation 90.0 90.0 angle 209.795
029B: 28@ = init_object 3437 at 4673.30273 5244.74023 307.58719 // object (ballypllr01_lvs) (60)
0453: set_object 28@ XY_rotation 90.0 90.0 angle 209.8
029B: 29@ = init_object 3437 at 4686.05273 5252.0752 307.58719 // object (ballypllr01_lvs) (61)
0453: set_object 29@ XY_rotation 90.0 90.0 angle 209.8
029B: 30@ = init_object 3437 at 4698.80273 5259.41016 307.58719 // object (ballypllr01_lvs) (62)
0453: set_object 30@ XY_rotation 90.0 90.0 angle 209.8
029B: 31@ = init_object 3437 at 4711.55273 5266.74512 307.58719 // object (ballypllr01_lvs) (63)
0453: set_object 31@ XY_rotation 90.0 90.0 angle 209.8
029B: 34@ = init_object 7910 at 4626.08203 5168.4707 306.89429 // object (vgwestbillbrd11) (4)
0453: set_object 34@ XY_rotation 0.0 179.995 angle 181.1

0249: release_model 3437
0249: release_model 6959
0249: release_model 7910

0249: release_model 3458
0249: release_model 7910
0249: release_model 3884
0249: release_model 8555
0249: release_model 8171
0249: release_model 6959
0249: release_model 11484
0249: release_model 11541
0249: release_model 4241
0249: release_model 4351
0249: release_model 3885
0249: release_model 13368
0249: release_model 8344
0249: release_model 8343
0249: release_model 3406
0249: release_model 3437
0249: release_model 10827
0249: release_model 4241
0249: release_model 8171
0249: release_model 8555
0249: release_model 10444
0249: release_model 6959
0249: release_model 4261
0249: release_model 3458
0249: release_model 16645
0249: release_model 16641
0249: release_model 3794
0249: release_model 3884
0249: release_model 3885
0249: release_model 7910
0249: release_model 13025
0249: release_model 925
0249: release_model 3258
0249: release_model 16093
0249: release_model 11541
0249: release_model 11484
00A1: put_actor $PLAYER_ACTOR at 5057.42285 4697.53027 315.38519 

:exit
wait 0
if
0ADC:   test_cheat "exit"

jf @exit
0ACD: show_text_highpriority "Map closing" time 3000

mission_cleanup
end_Thread